Captivated by Visual Effects in films. Mastered know-how in 3D Visualisation, Scripting, ICT and Electromechanics to exercise a broad set of technical skills. Completed intensive industry-oriented courses in 3D and VFX to meet the high standards. Acquiring valuable experience in current jobs as Matchmover and Houdini FX Artist on film projects. Aiming towards the grand goal to be the explosion hero in feature films as an FX Artist.
The softwares I use: Maya, 3ds Max, Houdini, Mari, Nuke, 3DEqualizer, PFTrack, After effects, Premiere, Photoshop, Zbrush.
My IT background gives me also the possibility to script and program. VEX, C#, Java, max script, python ...
2015-currently Houdini FX artist, Sword FX lead and matchmover on Troll Bridge at Snowgum Films
2016 Houdini FX artist on Another Day of Life at Walking The Dog
2016 Houdini FX artist on Robbi, Tobbi und das Fliewatüüt at Walking The Dog
2013-2015 3D for visual effects, 40 weeks online, Escape Studios
2010-2011 3D animation Maya, cvo Kisp
1998-2003 Bachelor’s Degree, ICT (Electronics), Katholieke Hogeschool 'Sint-Lieven', Gent
September 2013 CGWORKSHOPS Nuke Compositing for 3D Artists by Nick Deboar
June 2013 CGWORKSHOPS Hard Surface Character Modelling by Josh Herman
April 2011 – November 2015 3D Visualisations, Jan De Nul
April 2007 - April 2011 Senior IT Support Engineer, Tele Atlas, TomTom
August 2004 - April 2007 Mobile Mapping Officer, Tele Atlas
English: Professional working proficiency
French: Elementary proficiency